Sunday, September 7, 2014

Spike's Tactical AR15 FPS Game Models







I made a FPS quality version of the Colt M4 at my previous job, however we never got around to adding the feature and the weapons to go with it.  After holding onto the asset for a bit, I decided to turn it into a Spike's Tactical AR M4 and than later created a "flat top" version with FDE (flat dark earth) furniture.

Software Used:
  • Maya
  • Photoshop
  • xNormal
  • dDo
  • Marmoset

Colt 1911 Game Model (Revised)




Another model from the vault of past goodies.  I originally made this 1911 model for a game idea where the player could customize and build their firearms and than use them at progressively more challenging shooting ranges.  Sort of a Hogan's Alley meets Gran Turismo.  The past renders I had of this asset were done with Maya's Mental Ray and not actually real-time as I had intended.  Now with current game engines and tools like Marmoset I am able to show off this pistol as it was meant to be seen.

Software Used:
  • Maya
  • Photoshop
  • Marmoset

AK-47 Game Model



Here is a low poly AK I made at my time at Cole Engineering.  The version we used on our project was a bit too low poly for portfolio use, so I took the time to add some polys where needed and updated the texture to something a bit more realistic and higher quality.

Software Used:
  • Maya
  • Photoshop
  • xNormal
  • Marmoset

Beretta M9 Game Model



A common favorite in the firearms world as well as the current military issued sidearm, the Beretta M9 is hands down the most iconic 9mm on the market today.  I had made a very low poly version of the M9 in my time at Cole Engineering, but wanted to make a FPS (higher poly) version of the pistol to better showcase my appreciation for this awesome firearm.

Software Used:
  • Maya
  • Photshop
  • xNormal
  • Marmoset

M14 Game Model



This is a model I started on awhile back but simply didn't get around to finishing until I found some time this week.  I love the Springfield Armory M1A and wanted to create a game model of it's original design, the M14.  Chambered in .308, the M14/M1A has been in service since WWII and is still looked at as one of the best semi-auto rifles on the market today.  It's like the 1911 of the rifle world.

Software Used:
  • Maya
  • Photoshop
  • xNormal
  • Marmoset

M2 Browning Game Model (Revised)



This is an older model that I made in down time a couple years back.  I revisited the model, updated the textures and than rendered it out in real time using Marmoset to show that even an older, super low poly  model can look pretty sharp when it's rendered with the current real-time tech.  Good time to be a game artist for sure.

Software Used:

  • Maya
  • Photoshop
  • Marmoset

Mossberg 590A1 Game Model



Here is a game resolution Mossberg 590A1 I recently finished.  As a fan of the Mossberg 500 series, I decided it would be cool to create the 500's thicker and heavier big brother.  Added a 6 shell side saddle for good measure along with a fiber optic front site.

Software Used:

  • Maya
  • Photoshop
  • xNormal
  • Marmoset

School Props: Turntables 1 & 2


This is a collection of assets I made at Cole Engineering for a test scene to be placed in Unreal Engine 4.  I have gathered the assets I created (high and low resolution model, color/specular/normal textures) and placed them onto this turntable for demo reel/portfolio purposes.  All props are low poly with LOD's and were used in a real time walk through rendered with Unreal Engine 4.





You can view these assets in their natural environment in the video below.


I worked closely with the talented Justin Wildhorn and Sorob Raissi, you can see examples of this project as well as more of Justin's work here: http://www.justinwildhorn.com 

...and check out  Sorob's work here: http://sorob.net

Software Used:
  • Maya
  • Photoshop
  • xNormal
  • dDo
  • Marmoset
  • Unreal Engine 4

Fishing Scene Turntable

This is a collection of assets I made at Cole Engineering for a test scene for a client.  I have gathered the assets I created (high and low resolution model, color/specular/normal textures) and placed them onto this turntable for demo reel/portfolio purposes.  All props are very low poly with LOD's and were used in a real time cut scene compiled in Unreal Engine 3.


You can view these assets in their natural environment in the video below.

I worked closely with the talented Justin Wildhorn, you can see examples of this project as well as more of Justin's work here: http://www.justinwildhorn.com

Some design work and small boat done by Sorob Raissi, you can see examples of his work here:
http://sorob.net/

Software Used:

  • Maya
  • Photoshop
  • xNormal
  • dDo
  • Marmoset
  • Unreal Engine 3