Just got set up with a new work station at my job this week and the only software installed so far is ZBrush. I hadn't touched ZBrush since 2007, and I had only done the most basic of tasks even back then. One of my co-workers suggested while I'm waiting for Maya and Photoshop to get put on my new PC I might start learning ZBrush as we'll be using it more and more here at work. He also suggested I try out something new to ZBrush called DynaMesh. So Mr. Skullhead here is the result of me pushing and pulling some shape from a DynaMesh sphere. Still a WIP, just something simple to get my feet wet in the big world of sculpting.
Thursday, May 16, 2013
Mr. Skullhead: First ZBrush sculpt
Just got set up with a new work station at my job this week and the only software installed so far is ZBrush. I hadn't touched ZBrush since 2007, and I had only done the most basic of tasks even back then. One of my co-workers suggested while I'm waiting for Maya and Photoshop to get put on my new PC I might start learning ZBrush as we'll be using it more and more here at work. He also suggested I try out something new to ZBrush called DynaMesh. So Mr. Skullhead here is the result of me pushing and pulling some shape from a DynaMesh sphere. Still a WIP, just something simple to get my feet wet in the big world of sculpting.
Labels:
3D,
3D model,
digital art,
digital sculpting,
game,
game art,
game concept,
mr. skullhead,
sculpt,
skull,
skullhead,
zbrush
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