This is a collection of assets I made at Cole Engineering for a test scene for a client. I have gathered the assets I created (high and low resolution model, color/specular/normal textures) and placed them onto this turntable for demo reel/portfolio purposes. All props are very low poly with LOD's and were used in a real time cut scene compiled in Unreal Engine 3.
You can view these assets in their natural environment in the video below.
I worked closely with the talented Justin Wildhorn, you can see examples of this project as well as more of Justin's work here: http://www.justinwildhorn.com
Some design work and small boat done by Sorob Raissi, you can see examples of his work here:
http://sorob.net/
Software Used:
- Maya
- Photoshop
- xNormal
- dDo
- Marmoset
- Unreal Engine 3
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