This is a collection of assets I made at Cole Engineering for a test scene to be placed in Unreal Engine 4. I have gathered the assets I created (high and low resolution model, color/specular/normal textures) and placed them onto this turntable for demo reel/portfolio purposes. All props are low poly with LOD's and were used in a real time walk through rendered with Unreal Engine 4.
You can view these assets in their natural environment in the video below.
I worked closely with the talented Justin Wildhorn and Sorob Raissi, you can see examples of this project as well as more of Justin's work here: http://www.justinwildhorn.com
...and check out Sorob's work here: http://sorob.net
Software Used:
- Maya
- Photoshop
- xNormal
- dDo
- Marmoset
- Unreal Engine 4
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