So here's rest of what I have to show from my time at BioWare.
BioWare was a great adventure and I valued my short time there a great deal. The people were amazing, and they taught me so much. For personal "life" reasons, I had to cut my time there short for a more permanent opportunity, but I'll never forget my time at one of the most respectable studios out there.
I'll post the ArtStation Link to each one in case you'd like to learn more.
Speeder Mount
https://www.artstation.com/artwork/oOLo8m
Stinger Staff
https://www.artstation.com/artwork/nQnqdO
Kitchen Props
https://www.artstation.com/artwork/VdmAn5
Extending Staff
https://www.artstation.com/artwork/rR8yaO
Driod
https://www.artstation.com/artwork/W2Ny52
Shotgun Inspired Blaster
https://www.artstation.com/artwork/0XJvPV
Troop Carrier Mount
https://www.artstation.com/artwork/BmrLJD
HP Blaster
https://www.artstation.com/artwork/QzeA8l
Showing posts with label low poly. Show all posts
Showing posts with label low poly. Show all posts
Saturday, April 25, 2020
Tuesday, August 16, 2016
Photo Source Textures VS. Han Painted Textures
I have recently started a Block tradition at the school for creating a Link shield each class to talk about creating simple props for games. I have found that some students like this little asset because it allows them to play with the idea of making something in low-poly 3D with an asset they find very familiar. I mean seriously, who doesn't want to make a Zelda asset?
This Block I went in a more gritty (realistic) approach to the Twilight Princess Link shield. I used photos of wood, metals, and grime to edit together a PBR constructed material. You can see that just by using photo sourced texture, it really makes the iconic shield look far more realistic and medieval than what we are used to seeing in most Zelda games.
Here is the ArtStation post:
Last Block I did a much more stylized "N64" style version of Link's shield. Lower poly count and very simple construction works nicely when coupled with hand painted textures that are deliberately trying to make the asset feel like it's from a "cartoony" world. The asset pictured only uses a simple diffuse map which tends to work very well when going with this simple art direction. Just as cool and as much fun to create as the realistic shield pictured above.
If ;you enjoy texturing and are trying to branch into different art styles, try picking a simple game asset from one of your favorite game series and do something with it you haven't seen before. Fun exorcise and really flexes those texture painting muscles.
Here is the ArtStation post:
Labels:
3D,
art,
game art,
game asset,
game dev,
legend of zelda,
low poly,
prop,
shield,
video game,
weapon,
zelda
Tuesday, August 9, 2016
"Potato Masher! RUN!!!"
This is a low poly M24 grenade (WWII) that I created in front of my last class.

The lesson was on creating normal maps starting with a high poly to low poly bake using a standard 3D package. Part 2 of the assignment is to go in and add the finer details using the xNormal Photoshop Filter and then overly the two normal maps together to create a single map with all the detail of both types of normal map creation.

The lesson was on creating normal maps starting with a high poly to low poly bake using a standard 3D package. Part 2 of the assignment is to go in and add the finer details using the xNormal Photoshop Filter and then overly the two normal maps together to create a single map with all the detail of both types of normal map creation.
Here is the ArtStation post:
https://www.artstation.com/artwork/9kJWW
Labels:
3D,
3D model,
art,
game art,
game asset,
game texture,
grenade,
low poly,
M24,
texture,
video games,
WWII
Sunday, September 7, 2014
Spike's Tactical AR15 FPS Game Models
Software Used:
- Maya
- Photoshop
- xNormal
- dDo
- Marmoset
Labels:
.556,
3D gun,
3D model,
AR,
ar15,
art,
digital art,
drawnwithlead,
game model,
gunporn,
low poly,
m4,
spike's tactical,
weapons
Colt 1911 Game Model (Revised)
Software Used:
- Maya
- Photoshop
- Marmoset
Labels:
1911,
3D model,
art,
colt,
digital art,
drawnwithlead,
firearm,
game art,
game model,
gun,
gunporn,
low poly,
Marmoset,
maya,
photoshop,
pistol,
prop,
stainless finish,
video game,
wood grips
AK-47 Game Model
Software Used:
- Maya
- Photoshop
- xNormal
- Marmoset
Labels:
3D model,
ak,
AK47,
art,
classic AK,
drawnwithlead,
game art,
game model,
gun,
gunporn,
guns,
low poly,
Marmoset,
maya,
photoshop,
textures,
weapon,
wood stock,
xNormal
Beretta M9 Game Model
Software Used:
- Maya
- Photshop
- xNormal
- Marmoset
M14 Game Model
Software Used:
- Maya
- Photoshop
- xNormal
- Marmoset
M2 Browning Game Model (Revised)
Software Used:
- Maya
- Photoshop
- Marmoset
Labels:
.50 cal,
3D,
3D model,
game model,
gunporn,
low poly,
M2 Browning,
machine gun,
Marmoset,
maya,
photoshop,
video game
Mossberg 590A1 Game Model
Software Used:
- Maya
- Photoshop
- xNormal
- Marmoset
Labels:
12 gauge,
3D,
3D gun,
game,
game model,
gun,
gunporn,
low poly,
Marmoset,
maya,
mossberg,
mossberg 590,
photoshop,
shotgun,
video game,
weapon,
xNormal
School Props: Turntables 1 & 2
This is a collection of assets I made at Cole Engineering for a test scene to be placed in Unreal Engine 4. I have gathered the assets I created (high and low resolution model, color/specular/normal textures) and placed them onto this turntable for demo reel/portfolio purposes. All props are low poly with LOD's and were used in a real time walk through rendered with Unreal Engine 4.
You can view these assets in their natural environment in the video below.
I worked closely with the talented Justin Wildhorn and Sorob Raissi, you can see examples of this project as well as more of Justin's work here: http://www.justinwildhorn.com
...and check out Sorob's work here: http://sorob.net
Software Used:
- Maya
- Photoshop
- xNormal
- dDo
- Marmoset
- Unreal Engine 4
Labels:
3D,
3D model,
3D props,
art,
digital art,
game art,
game model,
game rez,
low poly,
maya,
normal map,
photoshop,
props,
school,
unreal,
unreal engine 4,
video game,
xNormal
Fishing Scene Turntable
This is a collection of assets I made at Cole Engineering for a test scene for a client. I have gathered the assets I created (high and low resolution model, color/specular/normal textures) and placed them onto this turntable for demo reel/portfolio purposes. All props are very low poly with LOD's and were used in a real time cut scene compiled in Unreal Engine 3.
You can view these assets in their natural environment in the video below.
I worked closely with the talented Justin Wildhorn, you can see examples of this project as well as more of Justin's work here: http://www.justinwildhorn.com
Some design work and small boat done by Sorob Raissi, you can see examples of his work here:
http://sorob.net/
Software Used:
- Maya
- Photoshop
- xNormal
- dDo
- Marmoset
- Unreal Engine 3
Tuesday, January 14, 2014
AR-15 FPS Model - Finished!
Here are some screen grabs of the FPS resolution AR-15 I've been working on. Around 12K tris and 1 2048 texture (diffuse, normal and spec). Been working on it in my down time. I made the upper/lower receivers Spike's Tactical because...well, why not? They are awesome and I really like their logo. Chambered in 5.56 (223) and ready for service!
Labels:
3D,
3D gun,
AR,
ar concept,
AR-15,
fps,
game gun,
game model,
gun concept,
gun porn,
low poly,
spike's tactical,
texture
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