Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Friday, February 7, 2020

How to Get Your Non-Gamer Partner to Open Up to Gaming


A conversation with a close friend got me thinking about something I feel is a bit of a common misconception that I'd like to address.  How many times have you ever heard someone say that they cannot enjoy a video game? For many of us, this person is often someone close to us, or even  our significant other. It is my opinion this is a dated way of thinking that can (at last in some cases) be changed by simply exposing this said person to games they can enjoy without making them feel overwhelmed by a media they didn't grow up using. 


If you're significant other has used phrases like "I don't do video games" or "video games aren't my thing" you have likely just accepted this as fact and become ok with it and let it be.  This is pretty common after all and it's understandable that most people would rather not push something onto someone if they just don't care for it. ...at least that's one way of looking at it.


However, what if I told you there was a much higher possibility of you and your honey bunches enjoying games together than either of you think?  Even better, what if I told you this was possible without having to force it on them in a way that would only push them from the topic even more?  Sound too good to be true? Perhaps not!


I believe this common misconception of video games is due to a lack of knowledge on how many different options of games there are available today.  As a gamer and a developer, I often find it very odd when someone makes a statement about never playing games. To me it's no different than someone saying "yeah, I don't do music", or "I have never enjoyed a movie, they just aren’t for me"  Statements like that are almost unheard of when talking about most media, so why are video games so different in this area? Well, there are actually some pretty strong reasons for this and it may be a bit deeper than you think.


To fully understand why this is and where the lack of interest comes from, we need to think about the individual's past experiences.  Let's start with a brief history of the culture of video games in the US, as in most cases this concept stems from the past of the industry itself.


If you're in your 30's or 40's then you probably remember a time when video games were almost strictly looked at as a pastime for children.  Even with the huge success of the NES, SNES and Sega Genesis, gaming was looked at as a kids play-thing and was most often advertised alongside Saturday morning cartoons.  Furthermore, television ads almost exclusively marketed these consoles to a young, male audience. Beyond that, regardless of gender, if you continued to play and/or discuss video games into you pre-teens then you were most likely met with others labeling you as a "nerd" and thereby banishing you from the cool kids table at the cafeteria. It wasn't until the huge success of the Sony Playstation in the mid-late 90's when 3D graphics started taking games to more extraordinary and adult themed places that this negative stigma surrounding games would begin to change.


By the early 2000's gaming was now something we commonly saw young adults enjoying regularly.  Every college in the country was filled with the sounds of plasma shots and shit-talk from Halo LAN parties. We were now starting to see an increase of both female gamers as well as older gamers as anime, comics, games and everything nerd-culture was now becoming far more accepted and appealing to a larger audience.  But it was a small device that would create a big change in the way of gaming, enter the smartphone era!


With smartphones, tablets, affordable PCs and even newer generation handhelds like the Nintendo DS, came much more casual games which would show our culture that there were now types of games for everyone!    Anyone regardless of gender or age could find fun in a game like Angry Birds or Cut the Rope and these types of games were now in many cases free and available on devices everyone had despite their interest in gaming.


Furthermore in 2006 the Nintendo Wii would bring motion controllers to the media that would aid in helping people get over their intimidation with complex, button heavy controllers.  This was such a huge success, we often saw our parents and even grandparents having a game console in their living room alongside a copy of Wii Sports and/or Raving Rabbids. The point being, gaming has changed and grown into something far more approachable then it was back when a lot of us grown-ups were kids. So it's important that we understand this as in many cases, you'll find that one if not all the factors above are the culprit to why this said person feels they simply can't enjoy video games.


Before we get to my advice on getting your partner to actually pick up that controller, we need to address ourselves as the gamer in the relationship. Being a gamer likely means we spend our couch (or office chair) time playing first person shooters, open world adventure games, fighting games or even MMO's.  These are often not good introductory games for someone who's already got a strong opinion that they do not enjoy games. In fact, putting these games in your loved one's hands will likely only confirm what they've already established, games are overwhelming and not for them. So this means you will need to be more open minded to other types of games yourself.


Take tabletop games for example, as most people have played and enjoyed a board game at some point in their lives.  But imagine someone has never played a board or card game before, you wouldn't go straight to Magic the Gathering right?  Instead you might teach them a card game like Uno or a board game like Pictionary. Something so simple that most people would be able to pick it up and understand it after just a few turns.  Once someone understands those first couple simple games they are almost always more willing to explore other table-top games. Now it's fair to say they may never get so into it that they are asking to join-in on your next Dungeons & Dragons night, but you just might get them to enjoy a good game of Munchkin with you from time to time, and that is still a win.


So now that we’ve covered these common game related topics, we can get to my advice.  It's actually pretty straight forward, if you ever want to play games with your non-gaming significant other, one of the first things a gamer must do is drop that gamer ego and be more open to playing more casual games.  Yes, I understand that for many of us "casual" is a dirty word when it comes to games, but let's not forget these games exist for this very reason. And take it from someone who's played both FPS's and fighting games on a competitive level, there are FUN casual games!  Having a 6 year old son, my wife (who's also a gamer) and I both find ourselves not just playing casual games with our kid, but actually enjoying them as much as he does. You just need to think about what your partner likes about other media, and what they don't like about the games they've tried (if any) and put a little thought and research into your approach.  I couldn't have said this just 10 years ago, but today I can say with confidence, there is a game out there for everyone! Yes, even your partner who's never heard of Zelda and swears they can not imagine enjoying a video game.


So the next time you hear your partner say “Go enjoy your little game while I go read my book” I hope I’ve given you some ideas on how you might be able to turn your lonely game night into something you can (at least on occasion) share with the person you wish to share things with the most.  Good luck gamers!


Pro Tip:
If your partner does/has enjoyed a card or board game with you, chances are there is a video game or app version of it.  This could be a fantastic introduction game as those types of games normally require little to no skill with a controller.  There are some serious fun trivia games out for every console and device, go find one and get started!

Tuesday, August 16, 2016

Photo Source Textures VS. Han Painted Textures

I have recently started a Block tradition at the school for creating a Link shield each class to talk about creating simple props for games. I have found that some students like this little asset because it allows them to play with the idea of making something in low-poly 3D with an asset they find very familiar.  I mean seriously, who doesn't want to make a Zelda asset?


This Block I went in a more gritty (realistic) approach to the Twilight Princess Link shield.  I used photos of wood, metals, and grime to edit together a PBR constructed material.  You can see that just by using photo sourced texture, it really makes the iconic shield look far more realistic and medieval than what we are used to seeing in most Zelda games. 

Here is the ArtStation post:



Last Block I did a much more stylized "N64" style version of Link's shield.  Lower poly count and very simple construction works nicely when coupled with hand painted textures that are deliberately trying to make the asset feel like it's from a "cartoony" world.  The asset pictured only uses a simple diffuse map which tends to work very well when going with this simple art direction.  Just as cool and as much fun to create as the realistic shield pictured above.  

If ;you enjoy texturing and are trying to branch into different art styles, try picking a simple game asset from one of your favorite game series and do something with it you haven't seen before.  Fun exorcise and really flexes those texture painting muscles. 

Here is the ArtStation post:


Sunday, September 7, 2014

Colt 1911 Game Model (Revised)




Another model from the vault of past goodies.  I originally made this 1911 model for a game idea where the player could customize and build their firearms and than use them at progressively more challenging shooting ranges.  Sort of a Hogan's Alley meets Gran Turismo.  The past renders I had of this asset were done with Maya's Mental Ray and not actually real-time as I had intended.  Now with current game engines and tools like Marmoset I am able to show off this pistol as it was meant to be seen.

Software Used:
  • Maya
  • Photoshop
  • Marmoset

Beretta M9 Game Model



A common favorite in the firearms world as well as the current military issued sidearm, the Beretta M9 is hands down the most iconic 9mm on the market today.  I had made a very low poly version of the M9 in my time at Cole Engineering, but wanted to make a FPS (higher poly) version of the pistol to better showcase my appreciation for this awesome firearm.

Software Used:
  • Maya
  • Photshop
  • xNormal
  • Marmoset

M14 Game Model



This is a model I started on awhile back but simply didn't get around to finishing until I found some time this week.  I love the Springfield Armory M1A and wanted to create a game model of it's original design, the M14.  Chambered in .308, the M14/M1A has been in service since WWII and is still looked at as one of the best semi-auto rifles on the market today.  It's like the 1911 of the rifle world.

Software Used:
  • Maya
  • Photoshop
  • xNormal
  • Marmoset

M2 Browning Game Model (Revised)



This is an older model that I made in down time a couple years back.  I revisited the model, updated the textures and than rendered it out in real time using Marmoset to show that even an older, super low poly  model can look pretty sharp when it's rendered with the current real-time tech.  Good time to be a game artist for sure.

Software Used:

  • Maya
  • Photoshop
  • Marmoset

Mossberg 590A1 Game Model



Here is a game resolution Mossberg 590A1 I recently finished.  As a fan of the Mossberg 500 series, I decided it would be cool to create the 500's thicker and heavier big brother.  Added a 6 shell side saddle for good measure along with a fiber optic front site.

Software Used:

  • Maya
  • Photoshop
  • xNormal
  • Marmoset

School Props: Turntables 1 & 2


This is a collection of assets I made at Cole Engineering for a test scene to be placed in Unreal Engine 4.  I have gathered the assets I created (high and low resolution model, color/specular/normal textures) and placed them onto this turntable for demo reel/portfolio purposes.  All props are low poly with LOD's and were used in a real time walk through rendered with Unreal Engine 4.





You can view these assets in their natural environment in the video below.


I worked closely with the talented Justin Wildhorn and Sorob Raissi, you can see examples of this project as well as more of Justin's work here: http://www.justinwildhorn.com 

...and check out  Sorob's work here: http://sorob.net

Software Used:
  • Maya
  • Photoshop
  • xNormal
  • dDo
  • Marmoset
  • Unreal Engine 4

Friday, December 6, 2013

Beretta Holster


Here's a low poly holster I made for a Beretta M9.

14 hours
Maya 2014
xNormal
PS CS6

Wednesday, September 4, 2013

Beretta M9 Game Model WIP


Just started learning dDo, which is a great tool for adding scratches, dirt and imperfections to your textures.  I am just scratching the surface of learning this tool, but here is a WIP of what I've started doing to one of my pistol models.  More to come!!

Wednesday, October 17, 2012

Resident Evil 5 Toons


Here is a set of RE5 toons that I'm finely getting around to posting.  I originally drew these back when the game first came out but they were never posted up or finished.  I dug them up last night, re-touched and colored them and thought it's due time they saw the light of day. 

"You were almost a Jill sandwich!"
                                -Barry Burton