Likely going to be selling some prints at this years Vet Fest, so figured this was a great excuse to get back to some of the more patriotic art I used to make much for often. Being that I've been in TX over a year now, I thought I'd dedicate a pinup to the Lone Star State.
This was created in Photoshop from concept sketch to final render.
Showing posts with label art. Show all posts
Showing posts with label art. Show all posts
Wednesday, August 21, 2019
Tuesday, August 16, 2016
Photo Source Textures VS. Han Painted Textures
I have recently started a Block tradition at the school for creating a Link shield each class to talk about creating simple props for games. I have found that some students like this little asset because it allows them to play with the idea of making something in low-poly 3D with an asset they find very familiar. I mean seriously, who doesn't want to make a Zelda asset?
This Block I went in a more gritty (realistic) approach to the Twilight Princess Link shield. I used photos of wood, metals, and grime to edit together a PBR constructed material. You can see that just by using photo sourced texture, it really makes the iconic shield look far more realistic and medieval than what we are used to seeing in most Zelda games.
Here is the ArtStation post:
Last Block I did a much more stylized "N64" style version of Link's shield. Lower poly count and very simple construction works nicely when coupled with hand painted textures that are deliberately trying to make the asset feel like it's from a "cartoony" world. The asset pictured only uses a simple diffuse map which tends to work very well when going with this simple art direction. Just as cool and as much fun to create as the realistic shield pictured above.
If ;you enjoy texturing and are trying to branch into different art styles, try picking a simple game asset from one of your favorite game series and do something with it you haven't seen before. Fun exorcise and really flexes those texture painting muscles.
Here is the ArtStation post:
Labels:
3D,
art,
game art,
game asset,
game dev,
legend of zelda,
low poly,
prop,
shield,
video game,
weapon,
zelda
Tuesday, August 9, 2016
"Potato Masher! RUN!!!"
This is a low poly M24 grenade (WWII) that I created in front of my last class.

The lesson was on creating normal maps starting with a high poly to low poly bake using a standard 3D package. Part 2 of the assignment is to go in and add the finer details using the xNormal Photoshop Filter and then overly the two normal maps together to create a single map with all the detail of both types of normal map creation.

The lesson was on creating normal maps starting with a high poly to low poly bake using a standard 3D package. Part 2 of the assignment is to go in and add the finer details using the xNormal Photoshop Filter and then overly the two normal maps together to create a single map with all the detail of both types of normal map creation.
Here is the ArtStation post:
https://www.artstation.com/artwork/9kJWW
Labels:
3D,
3D model,
art,
game art,
game asset,
game texture,
grenade,
low poly,
M24,
texture,
video games,
WWII
Saturday, August 6, 2016
This is my ax... There are many like it but this one is game art...
Here is a low poly prop and texture I recently created in front of my class to discuss texture workflow and storytelling within your texture.
Modeled in Modo
Textured in Photoshop
Texture Painted at 1024x1024
Marmoset Render 512x512 diffuse only

To create a good looking, realistic game asset, you first want to collect your images for the base materials.
Ask yourself these questions:
What is this asset made of?
How is this asset constructed?
Where has this asset been?
Once you've made those decisions, you can begin finding the right source images to create your base metal, plastic, wood, screws, bolts etc... Now using PS, place/rotate all your source images to your assets UV shells. Once everything is in place and seam free, you can begin adding additional shading that the images did not supply but you want to create based on your concept.
After you have a nice looking asset that looks new from the hardware store, it's then time to give your asset some personality. This is where the "Where has this asset been?" question comes in. Has this item been used as a weapon? Has it never been used but been sitting in the back of an old truck or tool box for the past 5+ years? These are the things that will help you decide if you need dirt, dust or blood...and how much!
With every asset you make, you'll want to get better at asking yourself or your art lead these questions and then use the answers to help push your texture to a more interesting place.
Modeled in Modo
Textured in Photoshop
Texture Painted at 1024x1024
Marmoset Render 512x512 diffuse only

To create a good looking, realistic game asset, you first want to collect your images for the base materials.
Ask yourself these questions:
What is this asset made of?
How is this asset constructed?
Where has this asset been?
Once you've made those decisions, you can begin finding the right source images to create your base metal, plastic, wood, screws, bolts etc... Now using PS, place/rotate all your source images to your assets UV shells. Once everything is in place and seam free, you can begin adding additional shading that the images did not supply but you want to create based on your concept.
After you have a nice looking asset that looks new from the hardware store, it's then time to give your asset some personality. This is where the "Where has this asset been?" question comes in. Has this item been used as a weapon? Has it never been used but been sitting in the back of an old truck or tool box for the past 5+ years? These are the things that will help you decide if you need dirt, dust or blood...and how much!
With every asset you make, you'll want to get better at asking yourself or your art lead these questions and then use the answers to help push your texture to a more interesting place.
Tuesday, August 25, 2015
Friday, November 14, 2014
Guns Daily T-Shirt/Hoody Design
This is another T-Shirt design I was commissioned to do by +Gunsdaily , I'm really happy how this one came out. Go check out @gunsdaily1 on Instagram!
Sunday, September 7, 2014
Spike's Tactical AR15 FPS Game Models
Software Used:
- Maya
- Photoshop
- xNormal
- dDo
- Marmoset
Labels:
.556,
3D gun,
3D model,
AR,
ar15,
art,
digital art,
drawnwithlead,
game model,
gunporn,
low poly,
m4,
spike's tactical,
weapons
Colt 1911 Game Model (Revised)
Software Used:
- Maya
- Photoshop
- Marmoset
Labels:
1911,
3D model,
art,
colt,
digital art,
drawnwithlead,
firearm,
game art,
game model,
gun,
gunporn,
low poly,
Marmoset,
maya,
photoshop,
pistol,
prop,
stainless finish,
video game,
wood grips
AK-47 Game Model
Software Used:
- Maya
- Photoshop
- xNormal
- Marmoset
Labels:
3D model,
ak,
AK47,
art,
classic AK,
drawnwithlead,
game art,
game model,
gun,
gunporn,
guns,
low poly,
Marmoset,
maya,
photoshop,
textures,
weapon,
wood stock,
xNormal
Beretta M9 Game Model
Software Used:
- Maya
- Photshop
- xNormal
- Marmoset
School Props: Turntables 1 & 2
This is a collection of assets I made at Cole Engineering for a test scene to be placed in Unreal Engine 4. I have gathered the assets I created (high and low resolution model, color/specular/normal textures) and placed them onto this turntable for demo reel/portfolio purposes. All props are low poly with LOD's and were used in a real time walk through rendered with Unreal Engine 4.
You can view these assets in their natural environment in the video below.
I worked closely with the talented Justin Wildhorn and Sorob Raissi, you can see examples of this project as well as more of Justin's work here: http://www.justinwildhorn.com
...and check out Sorob's work here: http://sorob.net
Software Used:
- Maya
- Photoshop
- xNormal
- dDo
- Marmoset
- Unreal Engine 4
Labels:
3D,
3D model,
3D props,
art,
digital art,
game art,
game model,
game rez,
low poly,
maya,
normal map,
photoshop,
props,
school,
unreal,
unreal engine 4,
video game,
xNormal
Tuesday, August 12, 2014
Molon Labe Pin-Up
Been so busy with gun related art, I figured I'd do some pin-up goodness. ...and what do you know, it turned out all kinds of gun related too! Sorry, it just sort of...happened! :P
In all actuality, I did this more to post up on Instagram. I've been really enjoying the firearm community over there, please follow me and join in on the IG fun! Molon labe and shit!!
Labels:
AR,
AR-15,
ar15,
art,
digital art,
firearms,
gun,
gunporn,
guns,
magpul,
molon labe,
pin up,
pin-up,
pinup,
spike's tactical
Sunday, July 20, 2014
Altered Beast: Neff
This is my submission to the KKG Artbook from Gamers for Good.
http://www.gamersforgood.com/KKG-Artbook
Altered Beast was one of the lowest games on the list for submissions, and I have a great deal of fondness to both the Arcade and Genesis versions of the game. I can't wait to see all the submissions once the book is put into print.
Good luck Kevin, we are all sending you the best of wishes in hopes that you beat this thing! A big thanks to Gamers for Good and the Coopers for putting this all together.
Labels:
Altered Beast,
arcade,
art,
concept art,
drawing,
game art,
games,
genesis,
Neff,
rhino,
video game art
Thursday, February 13, 2014
Undead Ed
I have been doing sketches of zombie cowboys for a few years now, and awhile back I thought...I should make some sort of character from this idea. So this is just a little something I threw together for the fun of it. I thought it might be cool to do this piece like a trading card, so who knows...maybe there will be more?
Friday, November 8, 2013
Beretta 90-Two Modern Art Piece
So trying something a little different with this one. I wanted to do something that was a bit more of a modern art piece, and I wanted to do it in grey-scale with only red being the accent color. Being how this was my attempt at "modern" art, I thought I'd go with a handgun I have always loved the look of, the Beretta 90-Two. Looking like something out of Halo, the Beretta 90-Two was an attempt to make a more modern, stylish and light weight version of the famous Beretta 92/96 series. It was available in both 9mm and .40s&w but sadly didn't catch on and Beretta stopped producing the pistol. Even though this design was short lived, I'm a big fan of the Beretta 90-Two and was happy to make an art piece dedicated to it.
Labels:
.40s&w,
3 percenters,
9mm,
art,
beretta,
digital art,
firearm,
freedom,
greyscale,
gun,
gunporn,
guns,
handgun,
merica,
modern,
pistol,
the second
Wednesday, November 6, 2013
Glock 21
I was planning on only doing 3 of these, but then I realized I hadn't done a Glock yet, and I can't be leaving out "Glock Perfection"! This is the awesome Glock 21 chambered in .45acp. This is Glock's full size .45 and one of their larger and more aggressive models which is used by many law enforcement agencies nation wide. ...it is also my personal go to gun for both home defense and carry. Something that really makes the G21 stand out above some other .45's out there is it's capacity. With a 13+1 capacity you'd be hard pressed to find a better .45 for your money. This is the gun I have shot above all others and to this day, I have yet to have a failure or malfunction of any kind.
Labels:
.45,
.45acp,
3%er,
art,
digital painting,
firearm,
g21,
glock,
glock 21,
gun,
gunporn,
handgun,
photoshop,
pistol,
second amendment,
splatter,
the second
Friday, November 1, 2013
Beretta Px4 Storm
Another digital painting to add to my gun series! This is Beretta's Px4 Storm full size pistol with a two tone finish that Beretta calls the "Inox". The Px4 has been growing in popularity and is the polymer replacement for it's older brother, the Beretta 8000 (Cougar). The Px4 comes in 3 different sizes (full, compact, and subcompact) and 3 different calibers (9mm, .40s&w and .45acp), so there is a model that works for everyone. If you are on the market for a polymer pistol, make sure you don't overlook the Px4 as a possible option, they are reliable and very attractive handguns.
Labels:
.45acp,
40s&w,
9mm,
art,
beretta,
digital painting,
firearm,
gun,
gunporn,
illustration,
inox,
merica,
px4,
storm,
the second,
two tone
Tuesday, October 15, 2013
Join the Empire!!
I have been feeling the itch to do something Star Wars related. Of course I also am always in the mood to draw something firearm or pin-up related, so I thought...why not combine all three? After I sketched out the pose for my silly idea, I gave the character a vintage hairstyle to give her that pin-up feel. I drew inspiration from retro styles of lingerie for the dress and then added armor over it that I pulled from various imperial soldiers from the Star Wars universe. Needing some badass firepower, I went with a standard stormtrooper blaster. I then added a splash of "propaganda" to make it fun.
Enjoy! ...and may the force be with you...always!
Labels:
501st,
art,
blaster,
concept,
empire,
force,
illustration,
pin up,
pin-up,
pinup,
poster,
propaganda,
rebel,
scum,
star wars,
starwars,
storm,
storm trooper,
stormtrooper,
trooper
Monday, October 15, 2012
YouTube Gun Channel Logos
I love myself some YouTube! Although I watch variety of different
things on YouTube like most people, I spend most of my channel surfing
on the firearm channels. YouTube really is an amazing source of
knowledge when it comes to firearms and there are a lot of great people
out there who take time out of their week to share their knowledge and
experiences. Recently I reached out to a couple of my favorite gun
YouTubers and offered to do some logo work.
You can find his videos here at the link below, I highly recommend them.
http://www.youtube.com/user/TheMartianSummer
Here is another logo I made for another gun YouTuber, The Yankee Marshal. His channel is very educational and he's also quite a character! His videos tend to be on the lighter side and very entertaining. He likes to keep his guns clean and pretty, so a lot of his videos are on firearm maintenance and modifications. He also does a bit of prepping and gun range videos. Just a really cool dude!
Watch The Yankee Marshal here:
http://www.youtube.com/user/TheYankeeMarshal
I did this image for a YouTuber who goes by The Martian Summer. He's a
newer channel but I have found his videos very insightful and he's just a
good guy with a good head on his shoulders when it comes to firearms
and his viewpoints on guns in society. He sent me an image of himself
to work from and it was cool to collaborate with him on the final design. He liked the design so much he is now putting it in the
begging of his videos. He was even nice enough to give me a shoutout
which was very cool of him and unexpected.
You can find his videos here at the link below, I highly recommend them.
http://www.youtube.com/user/TheMartianSummer
Watch The Yankee Marshal here:
http://www.youtube.com/user/TheYankeeMarshal
Saturday, August 11, 2012
1911 Concept
Digital painting of a "Drawn with Lead" edition 1911. Been watching American Guns and I always enjoy seeing the cool customized hand guns they make for their customers...I guess you could say this might be what I'd have them make me if I was every so inclined. ;)
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