Showing posts with label game gun. Show all posts
Showing posts with label game gun. Show all posts

Tuesday, August 20, 2019

Star Wars: The Old Republic -Asset Dump 01

Hi all!

Being how I've now moved on since my Contract at BioWare, I thought I'd post up some of the first assets I got to make for Star Wars: The Old Republic.

Note:
Under each image is a direct link to the asset on my ArtStation if you care to check it out further.

Asset 01:
This was part of my art test for the weapon/prop artist position.  The test was to see how I would not only build the asset, but also design something new that fit correctly into the Star Wars universe.  Being a fan of both weapons and Star Wars, I knew that most blasters start off with a WWII era of firearm with other parts of different weapons or scopes attached to make them look "sci-fi".
Asset 02:
Also part of the art test, this was pair of binoculars I created also of my own design.  Similar to the blaster, doing some research proved that previously created binoculars in the Star Wars films often started with a 60s-70s era of camera with additional parts glued over top.  So using Luke's binoculars from "A New Hope" as inspiration, I found a camera body I liked and then added some lenses and parts from appliances as well as some of the pieces used in the film versions of other binoculars.

Asset 03:
This was the very first thing I created once starting my contract on Star Wars: The Old Republic.  I was told to take inspiration from the "Siege Cannon" seen at the end of "The Last Jedi".  (Everyone's favorite SW film lol)  Beyond that, I had the pre-determined hand positions for this type of weapon and some direction from my supervisor, Brad Lewis, who helped me dial in the design.
Asset 04:
Lastly for this post, is the first "mount" I created for the game.  This one was based on a couple well crafted, pencil sketches from Brad Lewis.  He gave me some freedom with the textures which I pulled inspiration from both the Y-Wing and the Snow Speeder seen in "The Empire Strikes Back".

More to come...
I have several more assets from my time at BioWare that I'll be sharing as time permits.  For those that don't know, I'm no longer with BioWare and wanted to wait awhile before showcasing some of the things I made last year.  I know BioWare has been under a lot of scrutiny in recent months for a multiple of reasons I won't get into here, however I hope like myself anyone reading this will continue to wish them the best in righting the ship and returning to making excellent products.


Tuesday, January 14, 2014

AR-15 FPS Model - Finished!



Here are some screen grabs of the FPS resolution AR-15 I've been working on.  Around 12K tris and 1 2048 texture (diffuse, normal and spec).  Been working on it in my down time.  I made the upper/lower receivers Spike's Tactical because...well, why not?  They are awesome and I really like their logo.  Chambered in 5.56 (223) and ready for service!

Friday, December 6, 2013

Beretta Holster


Here's a low poly holster I made for a Beretta M9.

14 hours
Maya 2014
xNormal
PS CS6

Wednesday, September 4, 2013

Beretta M9 Game Model WIP


Just started learning dDo, which is a great tool for adding scratches, dirt and imperfections to your textures.  I am just scratching the surface of learning this tool, but here is a WIP of what I've started doing to one of my pistol models.  More to come!!

Wednesday, August 21, 2013

Just a girl and her tank!


I work with an interesting mix of military people and hard core gamers.  I wanted to make a PC desktop for my work station that reflected a bit of both sides.  One of my all time favorite arcade shooters is Metal Slug, so I was heavily inspired with the art from that game, leaning a bit more toward the Japanese art look for the character but going a bit more realistic with the tank.  Also the girl in this image is sporting a Glock 21...cause why not? 

Saturday, December 1, 2012

Colt 1911A1



Haven't posted any new 3D in quite awhile, so I felt it was due time to dust off my 3D software and put something out.

This is a Colt 1911 that I built as a level 0 game model.  I wanted to start off with the classic version that was used in WWII  but I also plan to change out some of the parts and make a few other variants of this classic firearm.  Please feel free to leave comments with any suggestions to what 1911 you think would make a cool game model and maybe I'll do that one next.   Appreciate anyone who participates.