KABAR
Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
Tuesday, August 25, 2015
Sunday, September 7, 2014
Mossberg 590A1 Game Model
Software Used:
- Maya
- Photoshop
- xNormal
- Marmoset
Labels:
12 gauge,
3D,
3D gun,
game,
game model,
gun,
gunporn,
low poly,
Marmoset,
maya,
mossberg,
mossberg 590,
photoshop,
shotgun,
video game,
weapon,
xNormal
Thursday, February 13, 2014
Undead Ed
I have been doing sketches of zombie cowboys for a few years now, and awhile back I thought...I should make some sort of character from this idea. So this is just a little something I threw together for the fun of it. I thought it might be cool to do this piece like a trading card, so who knows...maybe there will be more?
Wednesday, September 4, 2013
Beretta M9 Game Model WIP
Just started learning dDo, which is a great tool for adding scratches, dirt and imperfections to your textures. I am just scratching the surface of learning this tool, but here is a WIP of what I've started doing to one of my pistol models. More to come!!
Labels:
3D gun,
beretta,
digital art,
game,
game concept,
game gun,
game model,
gun,
gunporn,
m9,
video game,
videogames
Thursday, May 16, 2013
Mr. Skullhead: First ZBrush sculpt
Just got set up with a new work station at my job this week and the only software installed so far is ZBrush. I hadn't touched ZBrush since 2007, and I had only done the most basic of tasks even back then. One of my co-workers suggested while I'm waiting for Maya and Photoshop to get put on my new PC I might start learning ZBrush as we'll be using it more and more here at work. He also suggested I try out something new to ZBrush called DynaMesh. So Mr. Skullhead here is the result of me pushing and pulling some shape from a DynaMesh sphere. Still a WIP, just something simple to get my feet wet in the big world of sculpting.
Tuesday, December 11, 2012
Project 1776 Lead Female Character
I have had a 2.5D side-scroller in my head for years now that I gave the code name "Project 1776". I have pretty much lost hope in the idea of ever making the game, as making a game of its size just isn't realistic without a staff of talent. I think many of us in the game development world love to dream about making our "perfect game", but the longer I work in the industry, the more I see just how much work and manpower it takes to make even the simplest of games, let alone something the size of extra large, 2.5D, Metal Slug. It just isn't possible while maintaining a full time job.
The basic premise of the game is that it would be a side-scrolling shooter (Contra, Metal Slug, Gunstar Heroes ext...) made in very high end 3D graphics but with the camera locked into a 2D angle, just like Street Fighter IV, Mortal Kombat and many of the Nintendo Wii games like New Super Mario Bros. and Donkey Kong Country Returns. The gameplay would revolve around firearms and doing fancy combos while jumping, sliding and taking cover. The story is loosely based around some of the popular conspiracy theorists and their ideas of a future where the government would fail us and there would be a revolution. The game follows two young, new recruits to this rebellion against a corrupt government. ...never decided on names for them, so we'll just call them Player 1 and Player 2. :P
So here is a concept of Player 2, the female lead character. I'll likely share some more things from this idea over time, I still enjoy making characters and weapons for the game idea...just a fun excuse to make cool stuff.
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